使用Shadertoy · Use Shadertoy · ▶ 在线运行案例
案例合集: 三维可视化功能案例(threehub.cn)
开源仓库github地址: https://github.com/z2586300277/three-cesium-examples
**400个案例代码: ** 网盘链接

你将学到什么
- 场景雾效增强纵深
效果说明
本案例演示 使用Shadertoy 效果:基于 WebGL 实现「使用Shadertoy」可视化效果,附完整可运行源码;核心用到 场景雾效增强纵深。建议先打开文首在线案例查看动态画面,再对照下方源码逐步理解。
核心概念
- Viewer 聚合 Scene、Camera、Clock 与渲染循环,是 Cesium 应用入口。
- 阅读下方完整源码时,建议从
init/load/animate三条主线入手,再深入 shader 与工具函数。
实现步骤
- 创建 Viewer,配置地形/影像(若案例需要)并设置初始相机
- 在
requestAnimationFrame循环中更新状态并 render(Cesium 为viewer.render或自动渲染)
代码要点
import * as Cesium from 'cesium'
const viewer = new Cesium.Viewer(document.getElementById('box'), {
animation: false,
baseLayerPicker: false,
baseLayer: Cesium.ImageryLayer.fromProviderAsync(
Cesium.ArcGisMapServerImageryProvider.fromUrl('https://server.arcgisonline.com/arcgis/rest/services/World_Imagery/MapServer')
),
fullscreenButton: false,
timeline: false,
infoBox: false,
});
const customMaterial = new Cesium.Material({
translucent: false,
fabric: {
type: "CustomBoxShader",
uniforms: {
iTime: 0.0,
iResolution: new Cesium.Cartesian2(1024, 1024),
},
source: `
uniform float iTime;
uniform vec2 iResolution;
void mainImage( out vec4 o, vec2 u )
{
vec2 v = iResolution.xy;
u = .2*(u+u-v)/v.y;
vec4 z = o = vec4(1,2,3,0);
for (float a = .5, t = iTime, i; ++i < 19.;
o += (1. + cos(z+t)) / length((1.+i*dot(v,v)) * sin(1.5*u/(.5-dot(u,u)) - 9.*u.yx + t))
)
v = cos(++t - 7.*u*pow(a += .03, i)) - 5.*u,
u += tanh(40. * dot(u *= mat2(cos(i + .02*t - vec4(0,11,33,0))), u)
* cos(1e2*u.yx + t)) / 2e2 + .2 * a * u + cos(4./exp(dot(o,o)/1e2) + t) / 3e2;
o = 25.6 / (min(o, 13.) + 164. / o) - dot(u, u) / 250.;
}
czm_material czm_getMaterial(czm_materialInput materialInput) {
czm_material material = czm_getDefaultMaterial(materialInput);
vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
mainImage(color, materialInput.st * iResolution);
material.diffuse = color.rgb;
material.alpha = 1.0;
return material;
}
`,
},
});
const appearance = new Cesium.MaterialAppearance({
material: customMaterial,
flat: false,
faceForward: true,
translucent: true,
closed: true,
materialCacheKey: "shadertoy-material-appearance",
});
const scene = viewer.scene;
viewer.clock.currentTime.secondsOfDay = 65398;
scene.globe.enableLighting = true;
scene.fog.enabled = true;
const destination = {
x: -2280236.925141378,
y: 5006991.049189922,
z: 3215839.258024074,
};
const boxSize = 25;
const boxGeometry = Cesium.BoxGeometry.fromDimensions({
dimensions: new Cesium.Cartesian3(boxSize, boxSize, boxSize),
});
const modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(destination);
const boxInstance = new Cesium.GeometryInstance({ geometry: boxGeometry });
const primitive = new Cesium.Primitive({
geometryInstances: boxInstance,
appearance,
asynchronous: false,
modelMatrix,
});
scene.primitives.add(primitive);
let lastTime = Date.now();
scene.preRender.addEventListener(() => {
const now = Date.now();
appearance.material.uniforms.iTime += (now - lastTime) / 1000;
lastTime = now;
});
viewer.camera.lookAt(
destination,
new Cesium.HeadingPitchRange(6.283185307179577, -0.4706003213405664, 100),
);
完整源码:GitHub
小结
- 本文提供 使用Shadertoy 完整 Cesium.js 源码与在线 Demo,建议先运行案例再改 uniform/参数做二次实验
- 更多 Cesium.js 实战案例见 three-cesium-examples 合集 与 GitHub 开源仓库