测量 · Measurement · ▶ 在线运行案例

测量

你将学到什么

  • OrbitControls 相机轨道交互
  • Canvas 动态纹理贴图
  • BufferGeometry 自定义顶点/索引数据
  • requestAnimationFrame 渲染循环与 resize 自适应

效果说明

本案例演示 测量 效果:用 Canvas 2D 绘制内容并实时映射为 Three.js 纹理;核心用到 OrbitControls、Canvas、BufferGeometry。建议先打开文首在线案例查看动态画面,再对照下方源码逐步理解。

核心概念

  • OrbitControls 轨道旋转缩放;开 enableDamping 时每帧需 controls.update()

实现步骤

  1. 搭建 Scene / Camera / Renderer 与 OrbitControls
  2. rAF 循环中 update 并 render

代码要点

import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'

const box = document.getElementById('box')

const scene = new THREE.Scene()

const camera = new THREE.PerspectiveCamera(75, box.clientWidth / box.clientHeight, 0.1, 100000)

camera.position.set(0, 0, 15)

const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })

renderer.setSize(box.clientWidth, box.clientHeight)

box.appendChild(renderer.domElement)

renderer.setClearColor(0xffffff, 1)

renderer.setPixelRatio(window.devicePixelRatio * 1.6)

new OrbitControls(camera, renderer.domElement)

// 创建简单尺子
createRuler()

// 创建箭头测量线
createArrowMeasure()

animate()

function createRuler() {

    const start = new THREE.Vector3(-10, 0, 0)
    const end = new THREE.Vector3(10, 0, 0)
    const distance = start.distanceTo(end)
    
    const lineGeometry = new THREE.BufferGeometry().setFromPoints([start, end])
    const line = new THREE.Line(lineGeometry, new THREE.LineBasicMaterial({ color: 0x000000 }))
    scene.add(line)
    
    for (let i = 0; i <= 20; i++) {
        const t = i / 20
        const pos = new THREE.Vector3().lerpVectors(start, end, t)
        const height = i % 5 === 0 ? 1 : 0.5
        
        const tickGeometry = new THREE.BufferGeometry().setFromPoints([
            new THREE.Vector3(pos.x, 0, 0),
            new THREE.Vector3(pos.x, height, 0)
        ])
        const tick = new THREE.Line(tickGeometry, new THREE.LineBasicMaterial({ color: 0x000000 }))
        scene.add(tick)
        
        if (i % 5 === 0) {
            const text = i + 'cm'
            createText(text, pos.x, height + 1, 0)
        }

    }
}

function createText(text, x, y, z) {
    const canvas = document.createElement('canvas')
    const ctx = canvas.getContext('2d')
    canvas.width = 128
    canvas.height = 64
    
    ctx.font = '20px Arial'
    ctx.textAlign = 'center'
    ctx.fillText(text, 64, 40)
    
    const texture = new THREE.CanvasTexture(canvas)
    const sprite = new THREE.Sprite(new THREE.SpriteMaterial({ map: texture }))
    sprite.position.set(x, y, z)
    sprite.scale.set(2, 1, 1)
    scene.add(sprite)
}

function createArrowMeasure() {
    const start = new THREE.Vector3(-10, 3, 0)
    const end = new THREE.Vector3(10, 3, 0)
    
    // 主线段(虚线)
    const lineGeometry = new THREE.BufferGeometry().setFromPoints([start, end])
    const lineMaterial = new THREE.LineDashedMaterial({ 
        color: 0xff0000,
        dashSize: 0.5,
        gapSize: 0.3
    })
    const line = new THREE.Line(lineGeometry, lineMaterial)
    line.computeLineDistances()
    scene.add(line)
    
    // 左箭头(实心三角形)
    const leftArrowGeometry = new THREE.BufferGeometry()
    const leftVertices = new Float32Array([
        start.x, start.y, start.z,
        start.x + 0.5, start.y - 0.3, start.z,
        start.x + 0.5, start.y + 0.3, start.z
    ])
    leftArrowGeometry.setAttribute('position', new THREE.BufferAttribute(leftVertices, 3))
    const leftArrowMaterial = new THREE.MeshBasicMaterial({ 
        color: 0xff0000,
        side: THREE.DoubleSide  // 确保两面都可见
    })
    const leftArrowMesh = new THREE.Mesh(leftArrowGeometry, leftArrowMaterial)
    scene.add(leftArrowMesh)
    
    // 右箭头(实心三角形)
    const rightArrowGeometry = new THREE.BufferGeometry()
    const rightVertices = new Float32Array([
        end.x, end.y, end.z,
        end.x - 0.5, end.y + 0.3, end.z,
        end.x - 0.5, end.y - 0.3, end.z
    ])
    rightArrowGeometry.setAttribute('position', new THREE.BufferAttribute(rightVertices, 3))
    const rightArrowMaterial = new THREE.MeshBasicMaterial({ 
        color: 0xff0000,
        side: THREE.DoubleSide  // 确保两面都可见
    })
    const rightArrowMesh = new THREE.Mesh(rightArrowGeometry, rightArrowMaterial)
    scene.add(rightArrowMesh)
    
    // 距离标注
    const center = new THREE.Vector3().lerpVectors(start, end, 0.5)
    createText('20cm', center.x, center.y + 1, center.z)
}

function animate() {

    requestAnimationFrame(animate)

    renderer.render(scene, camera)

}

window.onresize = () => {

    renderer.setSize(box.clientWidth, box.clientHeight)

    camera.aspect = box.clientWidth / box.clientHeight

    camera.updateProjectionMatrix()

}

完整源码:GitHub

小结