模型边框 · Model Border · ▶ 在线运行案例
案例合集: 三维可视化功能案例(threehub.cn)
开源仓库github地址: https://github.com/z2586300277/three-cesium-examples
**400个案例代码: ** 网盘链接

你将学到什么
- OrbitControls 相机轨道交互
- glTF/Draco 模型加载与优化
- BufferGeometry 自定义顶点/索引数据
- EdgesGeometry 模型边线提取
requestAnimationFrame渲染循环与resize自适应
效果说明
本案例演示 模型边框 效果:基于 WebGL 实现「模型边框」可视化效果,附完整可运行源码;核心用到 OrbitControls、glTF/Draco、BufferGeometry。建议先打开文首在线案例查看动态画面,再对照下方源码逐步理解。
核心概念
- Scene / Camera / WebGLRenderer 构成最小渲染闭环;大场景可开
logarithmicDepthBuffer缓解 Z-fighting。 - OrbitControls 提供轨道旋转/缩放;开启
enableDamping后需在 animate 中controls.update()。 - 阅读下方完整源码时,建议从
init/load/animate三条主线入手,再深入 shader 与工具函数。
实现步骤
- 搭建 Scene、PerspectiveCamera、WebGLRenderer,挂载 canvas 并处理
resize - 异步加载模型 / 3D Tiles / GeoJSON 等资源并加入 scene 或 entities
- 创建 OrbitControls(及 Raycaster 等交互控件,若源码包含)
- 在
requestAnimationFrame循环中更新状态并 render(Cesium 为viewer.render或自动渲染)
代码要点
import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js'
import { BufferGeometry, EdgesGeometry } from 'three';
import { mergeAttributes } from 'three/addons/utils/BufferGeometryUtils.js';
class MeshEdgesGeometry extends BufferGeometry {
constructor(object, thresholdAngle = 1) {
super();
object.updateWorldMatrix(true, true);
var position = this.extractEdges(object, thresholdAngle);
this.setAttribute('position', position);
} // MeshEdgesGeometry.constructor
extractEdges(object, thresholdAngle) {
var attributes = [];
object.traverse(child => {
if (child.geometry) {
var geo = new EdgesGeometry(child.geometry, thresholdAngle);
var pos = geo.getAttribute('position');
attributes.push(pos.applyMatrix4(child.matrixWorld));
} // if
}); // object.traverse
if (attributes.length == 0) {
throw 'MeshEdgesGeometry: No edges found';
}
return mergeAttributes(attributes);
} // MeshEdgesGeometry.extractEdges
} // MeshEdgesGeometry
const box = document.getElementById('box')
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(75, box.clientWidth / box.clientHeight, 0.1, 100000)
camera.position.set(10, 10, 12)
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })
renderer.setSize(box.clientWidth, box.clientHeight)
box.appendChild(renderer.domElement)
new OrbitControls(camera, renderer.domElement)
window.onresize = () => {
renderer.setSize(box.clientWidth, box.clientHeight)
camera.aspect = box.clientWidth / box.clientHeight
camera.updateProjectionMatrix()
}
animate()
function animate() {
requestAnimationFrame(animate)
renderer.render(scene, camera)
}
const loader = new GLTFLoader()
loader.setDRACOLoader(new DRACOLoader().setDecoderPath(FILE_HOST + 'js/three/draco/'))
loader.load(
FILE_HOST + 'files/model/elegant.glb',
gltf => {
const model = new THREE.LineSegments(new MeshEdgesGeometry(gltf.scene), new THREE.LineBasicMaterial({ color: 'pink' }));
scene.add(model)
}
)
完整源码:GitHub
小结
- 本文提供 模型边框 完整 Three.js 源码与在线 Demo,建议先运行案例再改 uniform/参数做二次实验
- 更多 Three.js 实战案例见 three-cesium-examples 合集 与 GitHub 开源仓库