拖拽控制 · Transform Controls · ▶ 在线运行案例
案例合集: 三维可视化功能案例(threehub.cn)
开源仓库github地址: https://github.com/z2586300277/three-cesium-examples
**400个案例代码: ** 网盘链接

你将学到什么
- TransformControls 三种模式 translate / rotate / scale
attach(object)绑定要操控的 Object3D- 拖拽时 禁用 OrbitControls 避免冲突
效果说明
GUI 可切换模式,并将控制器 attach 到 Fox 模型、平行光或地面平面,拖拽 gizmo 实时变换对象。
核心概念
const transformControls = new TransformControls(camera, renderer.domElement);
scene.add(transformControls.getHelper());
transformControls.addEventListener('dragging-changed', event => {
controls.enabled = !event.value; // 拖拽中关掉轨道控制
});
folder.add(transformControls, 'mode', ['translate', 'rotate', 'scale']);
transformControls.attach(model);
| 模式 | 快捷键(默认) | 作用 |
|---|---|---|
| translate | W | 平移 |
| rotate | E | 旋转 |
| scale | R | 缩放 |
代码要点
import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js"
import { TransformControls } from 'three/examples/jsm/controls/TransformControls.js'
import { GUI } from "three/addons/libs/lil-gui.module.min.js";
const box = document.getElementById('box')
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(50, box.clientWidth / box.clientHeight, 0.1, 1000)
camera.position.set(0, 3, 6)
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })
renderer.setSize(box.clientWidth, box.clientHeight)
renderer.shadowMap.needsUpdate = true
renderer.shadowMap.enabled = true
box.appendChild(renderer.domElement)
const controls = new OrbitControls(camera, renderer.domElement)
controls.enableDamping = true
const folder = new GUI()
// 变换控制器
const transformControls = new TransformControls(camera, renderer.domElement)
// 模式 'translate' | 'rotate' | 'scale'
folder.add(transformControls, 'mode', ['translate', 'rotate', 'scale']).name('模式')
const transformControlsRoot = transformControls.getHelper()
scene.add(transformControlsRoot)
transformControls.addEventListener('dragging-changed', event => {
controls.enabled = !event.value
})
window.onresize = () => {
renderer.setSize(box.clientWidth, box.clientHeight)
camera.aspect = box.clientWidth / box.clientHeight
camera.updateProjectionMatrix()
}
new GLTFLoader().load(GLOBAL_CONFIG.getFileUrl('files/model/Fox.glb'), (gltf) => {
const model = gltf.scene
model.scale.set(0.01, 0.01, 0.01)
model.traverse((child) => {
if (child.isMesh) child.castShadow = true
})
scene.add(model)
folder.add({ '控制模型': () => transformControls.attach(model) }, '控制模型')
})
const pointLight = new THREE.DirectionalLight(0xffffff, 1)
pointLight.position.set(1, 2, 0)
pointLight.castShadow = true
scene.add(pointLight)
folder.add({ '控制光源': () => transformControls.attach(pointLight) }, '控制光源')
const plane = new THREE.Mesh(new THREE.PlaneGeometry(100, 100), new THREE.MeshStandardMaterial({ color: 0xffffff }))
plane.position.y -= 0.5
plane.rotation.x = -Math.PI / 2
plane.receiveShadow = true
scene.add(plane)
folder.add({ '控制平面': () => transformControls.attach(plane) }, '控制平面')
animate()
function animate() {
requestAnimationFrame(animate)
controls.update()
renderer.render(scene, camera)
}
完整源码:GitHub
小结
- 本文提供 拖拽控制 完整 Three.js 源码与在线 Demo,建议先运行案例再改 uniform/参数做二次实验
- 更多 Three.js 实战案例见 three-cesium-examples 合集 与 GitHub 开源仓库