3D热力图 · Heatmap 3D · ▶ 在线运行案例
案例合集: 三维可视化功能案例(threehub.cn)
开源仓库github地址: https://github.com/z2586300277/three-cesium-examples
**400个案例代码: ** 网盘链接

你将学到什么
- ShaderMaterial 自定义着色器实现核心视觉效果
- OrbitControls 相机轨道交互
- Canvas 动态纹理贴图
requestAnimationFrame渲染循环与resize自适应
效果说明
本案例演示 3D热力图 效果:用 Canvas 2D 绘制内容并实时映射为 Three.js 纹理;核心用到 ShaderMaterial、OrbitControls、Canvas。建议先打开文首在线案例查看动态画面,再对照下方源码逐步理解。
核心概念
- Scene / Camera / WebGLRenderer 构成最小渲染闭环;大场景可开
logarithmicDepthBuffer缓解 Z-fighting。 - ShaderMaterial 通过
uniforms+ 自定义 GLSL 控制逐像素/逐点效果;透明粒子常配合depthTest: false。 - OrbitControls 提供轨道旋转/缩放;开启
enableDamping后需在 animate 中controls.update()。 - CanvasTexture 每帧或按需把 2D Canvas 内容上传 GPU,适合动态文字、图表、视频帧贴图。
实现步骤
- 搭建 Scene、PerspectiveCamera、WebGLRenderer,挂载 canvas 并处理
resize - 定义 uniforms / onBeforeCompile 或 ShaderMaterial,编写 GLSL 与材质参数
- 创建 OrbitControls(及 Raycaster 等交互控件,若源码包含)
- 在
requestAnimationFrame循环中更新状态并 render(Cesium 为viewer.render或自动渲染)
代码要点
import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
import * as dat from 'dat.gui'
/* heatmap.js 自行安装module 方式引入 此处我为src 方式引入 */
const DOM = document.getElementById('box')
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(75, DOM.clientWidth / DOM.clientHeight, 0.1, 1000)
camera.position.set(0, 40, 40)
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })
renderer.setSize(DOM.clientWidth, DOM.clientHeight)
DOM.appendChild(renderer.domElement)
new OrbitControls(camera, renderer.domElement)
scene.add(new THREE.AxesHelper(500), new THREE.AmbientLight(0xffffff, 3))
window.onresize = () => {
renderer.setSize(DOM.clientWidth, DOM.clientHeight)
camera.aspect = DOM.clientWidth / DOM.clientHeight
camera.updateProjectionMatrix()
}
animate()
// 渲染
function animate() {
renderer.render(scene, camera)
requestAnimationFrame(animate)
}
const getRandom = (max, min) => Math.round((Math.random() * (max - min + 1) + min) * 10) / 10
var heatmap = h337.create({
container: document.createElement('div'),
width: 256,
height: 256,
blur: '0.8',
radius: 10
});
var i = 0, max = 10, data = [];
while (i < 2000) {
data.push({ x: getRandom(1, 256), y: getRandom(1, 256), value: getRandom(1, 6) });
i++;
}
heatmap.setData({
max: max,
data: data
});
const texture = new THREE.CanvasTexture(heatmap._renderer.canvas);
const geometry = new THREE.PlaneGeometry(50, 50, 1000, 1000);
geometry.rotateX(-Math.PI * 0.5);
const material = new THREE.ShaderMaterial({
uniforms: {
heightMap: { value: texture },
heightRatio: { value: 5 }
},
vertexShader: ` uniform sampler2D heightMap;
uniform float heightRatio;
varying vec2 vUv;
varying float hValue;
varying vec3 cl;
void main() {
vUv = uv;
vec3 pos = position;
cl = texture2D(heightMap, vUv).rgb;
hValue = texture2D(heightMap, vUv).r;
pos.y = hValue * heightRatio;
gl_Position = projectionMatrix * modelViewMatrix * vec4(pos,1.0);
}`,
fragmentShader: `varying float hValue;
varying vec3 cl;
void main() {
float v = abs(hValue - 1.);
gl_FragColor = vec4(cl, .8 - v * v) ;
}`,
transparent: true,
})
const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
new dat.GUI().add(mesh.material.uniforms.heightRatio, "value", 1, 15).name("heightRatio")
完整源码:GitHub
小结
- 本文提供 3D热力图 完整 Three.js 源码与在线 Demo,建议先运行案例再改 uniform/参数做二次实验
- 更多 Three.js 实战案例见 three-cesium-examples 合集 与 GitHub 开源仓库