文字采集成粒子 · Text Particle · ▶ 在线运行案例
案例合集: 三维可视化功能案例(threehub.cn)
开源仓库github地址: https://github.com/z2586300277/three-cesium-examples
**400个案例代码: ** 网盘链接

你将学到什么
- OrbitControls 相机轨道交互
- THREE.Points 粒子点渲染
- BufferGeometry 自定义顶点/索引数据
requestAnimationFrame渲染循环与resize自适应
效果说明
本案例演示 文字采集成粒子 效果:基于 WebGL 实现「文字采集成粒子」可视化效果,附完整可运行源码;核心用到 OrbitControls、THREE.Points、BufferGeometry。建议先打开文首在线案例查看动态画面,再对照下方源码逐步理解。
核心概念
- Scene / Camera / WebGLRenderer 构成最小渲染闭环;大场景可开
logarithmicDepthBuffer缓解 Z-fighting。 - OrbitControls 提供轨道旋转/缩放;开启
enableDamping后需在 animate 中controls.update()。 - THREE.Points 将每个顶点渲染为可控大小的粒子;可用自定义 attribute(如
u_index)驱动片元/顶点动画。
实现步骤
- 搭建 Scene、PerspectiveCamera、WebGLRenderer,挂载 canvas 并处理
resize - 创建 OrbitControls(及 Raycaster 等交互控件,若源码包含)
- 在
requestAnimationFrame循环中更新状态并 render(Cesium 为viewer.render或自动渲染)
代码要点
import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
import { FontLoader } from 'three/examples/jsm/loaders/FontLoader.js';
import { TextGeometry } from 'three/examples/jsm/geometries/TextGeometry.js';
import { MeshSurfaceSampler } from 'three/examples/jsm/math/MeshSurfaceSampler.js'
const box = document.getElementById('box')
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(50, box.clientWidth / box.clientHeight, 0.1, 1000)
camera.position.set(0, 0, 10)
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })
renderer.setSize(box.clientWidth, box.clientHeight)
box.appendChild(renderer.domElement)
const controls = new OrbitControls(camera, renderer.domElement)
controls.enableDamping = true
const loader = new FontLoader()
loader.load(FILE_HOST + 'files/json/font.json', font => {
const textGeometry = new TextGeometry(`
Three.js
Cesium.js
Examples
- star -
`, {
font,
size: 1,
depth: 0.5,
curveSegments: 10,
bevelEnabled: false,
bevelThickness: 0.1,
bevelSize: 0.1,
bevelSegments: 5
}).center()
const mesh = new THREE.Mesh(textGeometry, new THREE.MeshBasicMaterial({ color: 0xffffff }));
const sampler = new MeshSurfaceSampler(mesh).build();
const positions = new Float32Array(30000);
const colors = new Float32Array(30000);
const samplePoint = new THREE.Vector3();
const color = new THREE.Color();
for (let i = 0; i < 10000; i++) {
sampler.sample(samplePoint);
positions.set([samplePoint.x, samplePoint.y, samplePoint.z], i * 3);
// 随机生成颜色
color.setHSL(Math.random(), 1.0, 0.5);
colors.set([color.r, color.g, color.b], i * 3);
}
const pointsGeometry = new THREE.BufferGeometry();
pointsGeometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
pointsGeometry.setAttribute('color', new THREE.BufferAttribute(colors, 3));
const pointsMaterial = new THREE.PointsMaterial({ size: 0.04, vertexColors: true });
scene.add(new THREE.Points(pointsGeometry, pointsMaterial));
})
animate()
function animate() {
requestAnimationFrame(animate)
controls.update()
renderer.render(scene, camera)
}
window.onresize = () => {
renderer.setSize(box.clientWidth, box.clientHeight)
camera.aspect = box.clientWidth / box.clientHeight
camera.updateProjectionMatrix()
}
完整源码:GitHub
小结
- 本文提供 文字采集成粒子 完整 Three.js 源码与在线 Demo,建议先运行案例再改 uniform/参数做二次实验
- 更多 Three.js 实战案例见 three-cesium-examples 合集 与 GitHub 开源仓库